A side quest
for curious minds.
SciQuest Club is a gamified learning club where children pursue scientific quests—asking questions, investigating how things work and turning their ideas into experiments, creations and discoveries.
School is their main journey.
SciQuest opens new paths to explore.
The name brings together science, curiosity and the spirit of a side quest. In a game, a side quest takes you beyond the main storyline to explore, develop skills and discover unexpected possibilities. SciQuest brings that spirit to learning alongside school.
Children choose missions, tackle challenges and collect XP and badges as they explore. Their quests can begin with a digital activity or a hands-on build, then grow into real-world experiences, shared challenges and ideas of their own.
The My Quest profile and progress experience is coming soon.
Three questions.
One growing idea.
Because having an answer is only the beginning.
AI is making answers easier to access. We believe children also need opportunities to ask better questions, look beneath an explanation and decide what deserves a closer investigation.
What are we assuming?
How could we test it?
SciQuest grew from a desire to help children practise that deeper thinking through experiences they enjoy.
Because a finished kit should open more possibilities.
After trying several STEM kits, we noticed a recurring pattern: follow the instructions, assemble the model, watch it work—and the activity is finished.
These builds can be satisfying. But we wanted more opportunities for children to understand the mechanism, make their own decisions and apply what they discover to a new problem.
Could the same vehicle carry a heavier load? Could different gears change its performance? Could a room be redesigned to use less energy?
That is why we’re building SciQuest around reusable components, open-ended missions and challenges that evolve. Each build should give a child another reason to investigate.
Because ideas deserve a real-world test.
Children have sporting competitions to put their physical skills into practice. Olympiads offer opportunities to demonstrate subject knowledge and reasoning.
We wanted to create more opportunities to put hands-on STEM ideas to the test, too.
Imagine designing a vehicle and entering a derby race. Building a robot to complete a challenge. Testing which structure carries the greatest load—or explaining why your design uses fewer materials.
These experiences bring together designing, testing, teamwork and communication. They give children a purpose for improving their ideas and a chance to learn from one another.
COMING SOONField visits, shared challenges and competitions are part of the SciQuest vision.
One challenge can open
many kinds of learning.
Science and engineering give us a starting point. A quest can also invite children to consider resources, understand people’s needs, explain their choices and explore whether an idea could become a useful product.
| Area | Questions children could explore |
|---|---|
| Science | What makes the vehicle move? How do force, friction and energy affect it? |
| Technology & engineering | How could we change a mechanism, connect a circuit or improve a structure? |
| Mathematics | How far did it travel? What changed when we added weight? How can we compare our results? |
| Art & design | How can its shape, appearance and layout support what it needs to do? |
| Sustainability | Can we reuse parts, reduce waste or achieve the same result with less energy? |
| Entrepreneurship | Who might find this useful? What would it cost to make? How could we test a small business idea? |
| Communication | Can we explain our design, demonstrate what happened and respond to someone’s questions? |
| Collaboration | How can we combine ideas, share responsibilities and learn from another child’s approach? |
A vehicle quest
Start with gears and motion, develop a cargo challenge, introduce material reuse and finish with a design demonstration or a mini delivery-service idea.
A home quest
Connect structures and circuits with water use, energy choices, budgeting and presenting a room designed for someone’s needs.
Each quest will have its own focus. Together, they give children opportunities to connect knowledge across subjects and use it with purpose.
Their next quest could begin with one good question.
We’re starting with digital missions and modular build kits. Our wider vision brings together four ways to participate:
Explore ideas. Experiment with builds. Experience real-world applications. Gain Exposure through experts, challenges and supported mini-business opportunities.
Over time, we want SciQuest to become a community where children find fellow curious minds, share discoveries and see where their ideas might lead.
Explore the Shop →